XR Interaction Library
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Cockpit

In Implementation, a cockpit is the same as a room scale vehicle. In a cockpit, there is no expectation that the user will move around their space. They will likely be seated.

Motion Sickness

One common approch to battling motion sickness is the “cockpit effect”. By visually obscuring the moving environment - particularly the floor and outer periphery - with a relatively non-moving environment, the effects of motion sickness appear reduced. It’s like having an always-on vignette, and letting users interact in this space.

Examples

  • Drift Rally
  • Microsoft Flight Simulator
  • Eve Valkyrie
  • Star Wars: Squadrons
  • Aces of Thunder
  • Ultrawings